The Future of World of Warcraft

World of Warcraft is a landmark game and has beenin 2006 is the upcoming expansion, The Burning
a sensation in its first year of release. As it proceedsCrusade. This title will incorporate elements from a
through its second year, it is likely to continue itsprevious game, Warcraft 3, by including the former
success and see its fan base become even greater.villains, the Burning Legion. It will add a new playable
The game world of Azeroth is also set to grow, as arace to both the Alliance and the Horde, with the
new game expansion is coming to enhance the Worldrace of Blood Elves confirmed as joining the Horde. It
of Warcraft experience.is set to raise the game's level cap to 70 and open
World of Warcraft's challenge in 2006 will involveup the area of the Outlands. The planned content
maintaining its success. When the game first cameand features look very promising.
out, it wasn't clear how it would perform. BlizzardIt is interesting to consider how the World of
Entertainment were confident in the game and hadWarcraft expansion will be received. It should satisfy
great hopes for it, but the gaming world waspeople, as it will offer growth and variety to the
uncertain, wondering how well the traditionalwhole experience. It will be fascinating to see what
Warcraft elements would fit with an interactive onlinenew race is joining the Alliance, and it will be intriguing
world. It actually worked brilliantly, and so the gameand different for the Horde to have their own
took off."pretty" race in the form of the Blood Elves. In
Now the question is whether this is sustainable. It isgeneral, the expansion is a good thing and will give
extremely likely. By this point, it is clear that World ofthe game more depth. It should make the game
Warcraft is not simply a passing craze but rather amore appealing to players.
title with serious, long-lasting appeal. The game sawWorld of Warcraft will also see its influence grow in
huge international growth in 2005 and in the early2006. Its success has inspired the game industry to
weeks of 2006 has already reached 5.5 milliondevelop similar titles and explore where the
subscribers worldwide. The game has built up majorrole-playing genre can go. There are games in
momentum and it does not feel like it has peaked. Itsdevelopment that intend to follow Warcraft's lead.
sales are in great health, and more and more peopleThe title "Borderlands" from Red Mushroom is one
are becoming interested in it.such example. This massively multi-player online
World of Warcraft should see its subscriber baserole-playing game aims to refine its genre even
grow even further. It is impossible to predict thefurther, by making the game play more competitive
future, but it is plausible that it could reach a figure ofand ruthless. It will be interesting to see how it
6 to 7 million subscribers in the course of the newperforms.
year. It is important to consider that a number ofWorld of Warcraft has a lot to look forward to in its
countries received the game later than America, sosecond year. The subscriber base for the game
there is much potential for growth, as in global termsshould grow, as it is now a genuine mainstream
it is a relatively new game. It was only in Novembersuccess. The expansion will be the most significant
2005 that it launched in Hong Kong, Macau andupdate to the game yet. It is clear that World of
Taiwan, so to those markets it is still a fresh title.Warcraft will continue to prosper and will be around
The most crucial development for World of Warcraftfor a long time to come.