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The Future of World of Warcraft

World of Warcraft is a landmark game and hasThe most crucial development for World of
been a sensation in its first year ofWarcraft in 2006 is the upcoming expansion,
release. As it proceeds through its secondThe Burning Crusade. This title will
year, it is likely to continue its successincorporate elements from a previous game,
and see its fan base become even greater. TheWarcraft 3, by including the former villains,
game world of Azeroth is also set to grow, asthe Burning Legion. It will add a new
a new game expansion is coming to enhance theplayable race to both the Alliance and the
World  of  Warcraft  experience.Horde, with the race of Blood Elves confirmed
as joining the Horde. It is set to raise the
World of Warcraft's challenge in 2006 willgame's level cap to 70 and open up the area
involve maintaining its success. When theof the Outlands. The planned content and
game first came out, it wasn't clear how itfeatures  look  very  promising.
would perform. Blizzard Entertainment were
confident in the game and had great hopes forIt is interesting to consider how the World
it, but the gaming world was uncertain,of Warcraft expansion will be received. It
wondering how well the traditional Warcraftshould satisfy people, as it will offer
elements would fit with an interactive onlinegrowth and variety to the whole experience.
world. It actually worked brilliantly, and soIt will be fascinating to see what new race
the  game  took  off.is joining the Alliance, and it will be
intriguing and different for the Horde to
Now the question is whether this ishave their own "pretty" race in the form of
sustainable. It is extremely likely. By thisthe Blood Elves. In general, the expansion is
point, it is clear that World of Warcraft isa good thing and will give the game more
not simply a passing craze but rather a titledepth. It should make the game more appealing
with serious, long-lasting appeal. The gameto  players.
saw huge international growth in 2005 and in
the early weeks of 2006 has already reachedWorld of Warcraft will also see its influence
5.5 million subscribers worldwide. The gamegrow in 2006. Its success has inspired the
has built up major momentum and it does notgame industry to develop similar titles and
feel like it has peaked. Its sales are inexplore where the role-playing genre can go.
great health, and more and more people areThere are games in development that intend to
becoming  interested  in  it.follow Warcraft's lead. The title
"Borderlands" from Red Mushroom is one such
World of Warcraft should see its subscriberexample. This massively multi-player online
base grow even further. It is impossible torole-playing game aims to refine its genre
predict the future, but it is plausible thateven further, by making the game play more
it could reach a figure of 6 to 7 millioncompetitive and ruthless. It will be
subscribers in the course of the new year. Itinteresting  to  see  how  it  performs.
is important to consider that a number of
countries received the game later thanWorld of Warcraft has a lot to look forward
America, so there is much potential forto in its second year. The subscriber base
growth, as in global terms it is a relativelyfor the game should grow, as it is now a
new game. It was only in November 2005 thatgenuine mainstream success. The expansion
it launched in Hong Kong, Macau and Taiwan,will be the most significant update to the
so to those markets it is still a freshgame yet. It is clear that World of Warcraft
title.will continue to prosper and will be around
for a long time to come.



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